THE EARLY EDITOR

Make a little
personality.

A place to draw, pose and animate interactive characters. An early browser workspace, with the source and the research open to everyone.

Studio is an early editor preview. Smaller screens use separate Layers and Properties panels; a larger screen remains best for detailed authoring. Save your work as an editable project.
Real desktop screenshot of Milo open in Evir Studio
DRAW & REFINE

Every curve
has character.

Work with cubic anchors and independent handles. Split a curve, close a shape and change a fill. Layers and contextual properties keep your edits connected to the artwork.

Actual Evir path-editing workspace with Milo’s body control points selected
Actual Evir animation timeline editing the Hello motion
POSE & ANIMATE

Find the motion
that feels right.

Build root and child bone chains, assign weighted path controls and key properties on the timeline. Preview motion without changing your authored base pose.

INTERACT & EXPORT

From a pose
to a response.

Boolean, number and trigger inputs drive the tested one-layer state-machine subset. Save editable source; export compatible .riv files for that declared subset.

Actual Evir interaction view showing the Idle and Hello states and an isWaving test input
Gradients, clipping, textured meshes, IK, text/assets, richer blending and full semantic .riv import are still ahead. See the roadmap.