THE EVIR PRODUCT

Draw. Animate.
Make it respond.

An open system for creating interactive 2D characters. Start in Studio, keep your editable source, and explore the runtime behind the motion.

Actual Evir Studio with the original Milo character
FROM AN IDEA TO AN INTERACTION

One character.
Many possibilities.

Curves, poses, keyed motion and conditional interactions form the current prototype. Discover the examples, then adapt their editable source.

01

Create in Studio.

Edit paths, build bone chains and key the properties that give a character personality.

Explore the workspace
02

Try an interaction.

Play with original examples and inspect how a boolean input moves between animations.

Meet the examples
03

Build with Evir.

Use the open source and documented runtime packages to explore playback in your own application.

Find the source
Evir is an early prototype. The current editor and runtime support a declared vector subset; richer assets, rendering and device validation remain on the roadmap.