MADE WITH EVIR

Small studies.
Real possibilities.

Explore one idea at a time: a flexible stem, a change of color, a little interaction. Every study uses features working in the prototype, with source you can open in Studio.

Milo / character studyEvir / Canvas preview
Milo, an original mint-green character with a leaf antenna
Idle
A little hello is waking up…

  • Curves
  • Rigging
  • Interaction

A little hello.

Curved shapes, a bone chain, weighted path controls and a two-state interaction. Say hello, then inspect the editable character in Studio.

What to inspect in Studio

Select shoulder in Animate and scrub Hello; inspect wave arm weights in Design.

Orbit / motion studyEvir / Canvas preview
A mint-green planet with a peach-colored satellite
Orbit
A little hello is waking up…

  • Groups
  • Rotation
  • Easing

A loop to get lost in.

A small orbit assembled from nested groups and solid curved shapes. One rotation track turns the satellite into a reusable motion study.

What to inspect in Studio

Select satellite in Animate and inspect the Orbit rotation track.

Bloom / deformation studyEvir / Canvas preview
An original mint sprout with three leaves and a peach pot
Breeze
A little hello is waking up…

  • Bone chains
  • Weighted controls
  • Curves

Rooted. Still moving.

A flexible stem bends through a two-bone chain. Different anchor and handle weights keep the lower stem rooted while the upper shape follows the breeze.

What to inspect in Studio

Select flexible stem in Design to inspect its weights; scrub Breeze and compare root joint with tip joint.

Tempo / timeline studyEvir / Canvas preview
Three colored columns and markers on a rounded motion-study card
Rhythm
A little hello is waking up…

  • Color keys
  • Hold keys
  • Cubic easing

Give time a little color.

Three columns share a rhythm but use different timing: smooth cubic motion, linear movement and stepped holds. Fill keys move between mint and peach.

What to inspect in Studio

Select smooth column, linear column and stepped column in Animate; compare height, fill and key easing in Rhythm.

Signal / interface studyEvir / Canvas preview
An original rounded interface card with a circular status symbol
Waiting
Try the state machine

Enabled + level ≥ 50 makes Ready. Then celebrate, or reset.

A little hello is waking up…

  • Typed inputs
  • AND conditions
  • Click / trigger / reset

A small moment of yes.

Enable the interface and raise the level to 50 to reach Ready. Celebrate invokes a click listener and a transient trigger. Reset restores the initial state and inputs.

What to inspect in Studio

Open Interact to inspect Flow: boolean enabled, number level, trigger celebrate and the celebration pad listener.

Gather / composition studyEvir / Canvas preview
Three original mint, peach and forest cards with leaf, sun and hill symbols
Glow
A little hello is waking up…

  • Alignment tools
  • Nested groups
  • Editable source

Find a little order.

Three offset cards invite a small composition exercise. Select card 1, card 2 and card 3 in Design, then Align left in Properties. Turn on Snap to alignment in Canvas view to explore edges and centers.

What to inspect in Studio

Use Multiple in Layers to select the three card groups, then Align left in Properties. Undo restores the offset arrangement. Guides are temporary editor overlays, separate from the exported Glow animation.

Wisp / freehand shape studyEvir / Canvas preview
An original mint creature with peach wings, organic curved outlines and a soft shadow
Drift
A little hello is waking up…

  • Freehand fitting
  • Editable controls
  • Motion

Draw a little daydream.

Sampled organic outlines become compact, editable cubic paths through the same fitting code as Studio Freehand. A gentle Drift loop gives the shape a little life.

What to inspect in Studio

Open Wisp in Studio, select drawn body and Edit points. Try Freehand (B) to add a shape; release, adjust Drawing options and Finish path. These outlines are generated sample studies, not a recorded human drawing. Solid fills only; no pressure-sensitive brush strokes.

Dawn / gradient studyEvir / Canvas preview
An original sunrise with peach and mint light behind layered forest hills
Rise
A little hello is waking up…

  • Linear gradients
  • Radial gradients
  • Local paint transforms

Let a little light in.

A peach sunrise and layered mint hills explore static color stops on curved shapes. A transformed sun carries its own radial paint through a gentle Rise loop.

What to inspect in Studio

Select sky, sun or near hill in Design and choose Edit fill. Change the type, endpoints, stop colors or opacity, then Apply. Scrub Rise to see local paint follow the sun. Dawn uses static stops; Canopy demonstrates animated and skinned gradients.

Canopy / advanced 2D studyEvir / Canvas preview
An animated gradient passes behind a clipping mask. Change the mask or key the paint in Studio.
2D study
A little hello is waking up…

  • Clipping
  • Animated gradients
  • Skinned paint

A window into color.

An animated gradient passes behind a clipping mask. Change the mask or key the paint in Studio.

What to inspect in Studio

Select window in Design and choose Clipping & feather to change its mask. Select light in Animate and scrub Glow to inspect gradient endpoints and stop colors; paint-wind drives the skinned path.

Halo / advanced 2D studyEvir / Canvas preview
Outer feather softens a mint square. Canvas uses an approximate blur; official Rive WebGL rendering differs.
2D study
A little hello is waking up…

  • Outer feather
  • Renderer comparison

A softer kind of light.

Outer feather softens a mint square. Canvas uses an approximate blur; official Rive WebGL rendering differs.

What to inspect in Studio

Select glow in Design and choose Clipping & feather. Change outer feather strength, Apply, then Undo to compare. This static study uses approximate Canvas blur.

Reach / advanced 2D studyEvir / Canvas preview
An independent moving target drives a two-bone chain. Change the bend direction or constraint strength.
2D study
A little hello is waking up…

  • Two-bone IK
  • Target animation

Reach a little further.

An independent moving target drives a two-bone chain. Change the bend direction or constraint strength.

What to inspect in Studio

Select elbow in Design and choose Inverse kinematics. Change the independent target, bend direction or strength. Scrub Reach in Animate to see the target drive the chain.

Kite / advanced 2D studyEvir / Canvas preview
An original two-color texture deforms with a skinned triangle mesh. Inspect vertex positions and UVs.
2D study
A little hello is waking up…

  • Textured mesh
  • Vertex skinning

Catch a little breeze.

An original two-color texture deforms with a skinned triangle mesh. Inspect vertex positions and UVs.

What to inspect in Studio

Select cloth in Design and choose Edit mesh. Pick a vertex index to change its position or UV; inspect the wind bone binding. Scrub Flutter to see the textured mesh move.

Caption / advanced 2D studyEvir / Canvas preview
An embedded OFL-licensed Noto Sans Latin font keeps this caption editable. Text size can be keyed.
2D study
A little hello is waking up…

  • Editable text
  • Embedded font

Give your ideas a voice.

An embedded OFL-licensed Noto Sans Latin font keeps this caption editable. Text size can be keyed.

What to inspect in Studio

Select caption in Design and choose Edit text to change the wording or size; Edit fill changes color. In Animate, scrub Type and inspect the fontSize track. Create → Assets adds your own text or image.

Blend / advanced 2D studyEvir / Canvas preview
A number input blends two poses after a timed transition. Explore inputs and transition duration in Interact.
2D study
Try the blend

Activate and play motion to pass the 200 ms exit guard and 400 ms mix. Move Position between the two poses.

A little hello is waking up…

  • 1D blend
  • Timed transitions

Find the in-between.

A number input blends two poses after a timed transition. Explore inputs and transition duration in Interact.

What to inspect in Studio

Open Interact, select Motion and choose Blending & timing. Inspect the 200 ms exit time, 400 ms duration and number-driven blend. Activate the blend and play motion before moving Position in the public preview.

Arrange / layout studyEvir / Canvas preview
Six original mint, peach and forest cards sit at uneven offsets on a soft rounded backdrop
2D study
A little hello is waking up…

  • Layer ordering
  • Even spacing
  • Undoable layout

Give things a little room.

A small collection of cards invites you to find a rhythm. Equalize their gaps and change the stacking order while keeping their geometry and source editable.

What to inspect in Studio

Select card 1, card 2 and card 3 using Multiple, then choose Distribute horizontal in Properties. Drag visible layer rows to reorder or nest; Organize offers above/below reference placement for touch and keyboard. Undo restores each operation.

Sunday / motorcycle studyEvir / Canvas preview
An original mint motorcycle and peach-helmeted rider on a forest-green road, with layered hills and a peach sun
Parked
Your ride
0 km/h0 m

Set throttle, then choose Start ride. Brake stays engaged until you press it again. Use the slider’s arrow keys for small changes. Pause freezes all motion; Reset parks the bike.

Illustrative motion, not a driving simulator. The controls run in Evir’s host controller; the .riv contains the editable artwork and timelines.

Download the controller ↘ · Export map ↘
A little hello is waking up…

  • Independent loops
  • Variable speed
  • Suspension / parallax

A ride of your own.

Take a little Sunday ride. Throttle accelerates, braking slows the wheels and road, and occasional bumps lift and settle the chassis. Background, midground and foreground move on independent timelines; the turn signal blinks three times, then stops.

What to inspect in Studio

Select Wheels in Animate, then Playback settings to inspect continuous rotation. Preview layers combines Asphalt, Distant hills, Passing hills, Roadside and Suspension bump. Ride is a combined native showcase timeline. The public controls use the downloadable Evir host controller; they are not embedded game logic inside the .riv export.

Compass / shared command studyEvir / Canvas preview
An original mint compass with a peach north pointer and a forest-green dial
Orbit
A little hello is waking up…

  • Atomic commands
  • Looping motion
  • Audience controls

Find a little direction.

This scene is authored through the shared command package. A continuous turning pointer becomes a small lesson in speed and direction. Studio Live tools can add it to your project and expose a typed speed slider.

What to inspect in Studio

Choose Project menu → Live tools, Grant local access, then Add compass lesson. Allow preview motion and Play preview; vary Pointer speed. The gallery plays the authored default loop. Session controls stay separate from source and .riv exports; the local MCP process is a separate in-memory host.

These previews run Evir’s Canvas2D evaluator. Their exports are checked with the official Rive runtimes for selected poses and interactions; they are not mobile performance benchmarks. The supplied third-party Rive scenes remain research inputs.
A GROWING COLLECTION

Each new feature.
A new little study.

We’ll keep adding examples as supported features grow. Share an idea or contribute a study with editable source.

Suggest an example