A character's first steps
Editable cubic paths, bone chains, weighted path controls, property timelines and conditional interactions. Save projects and export the tested .riv subset.
See the acceptance evidenceThe goal stays the same: an open, lightweight system for interactive 2D characters. We’re building the foundation, testing the claims and listening along the way.
Editable cubic paths, bone chains, weighted path controls, property timelines and conditional interactions. Save projects and export the tested .riv subset.
See the acceptance evidencePen/freehand drawing, relative layer placement, equal-gap distribution, timeline/graph navigation and temporary snapping guides are now in Studio. Multiple selection, touch navigation, adjustable panels and layer organization are also available. Animated gradients, clipping, approximate outer feather, textured meshes, one/two-bone IK, timed transitions, 1D blends, embedded-font text and bounded editable .riv import are also available. Playback settings add once, loop, ping-pong, repeat counts and speed; independent animation layers power the Sunday motorcycle study. Their declared limits and broader parity work remain visible.
Keep testing official-runtime compatibility, investigate equivalent Rive Editor exports and measure actual GPU/mobile behavior. Physical-device results remain pending.
Read the runtime auditExplore reusable data contracts, responsive layouts, richer text/layout, scripting and agent-assisted authoring, with collaboration and backend services as later systems. There is no bundled AI agent in Studio today.
Read the agent research